showing 1 - 50 of 120 gameschevron_right
name | publisher(developer) arrow_downward | year | tags | description | |
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Intercepter | ? | ? | alieninvasion commercial license-proprietary machinecodelang osic1p protect score | labelminimizeminimize | |
Invaders | ? | ? | binarycolor keyboard license-proprietary uvl-confusable | Not the shooting game. This game could be described as the Snake game with obstacles all over the screen. Except the snake is 1 segment, never grows, there is no score, and the only number that appears is 0. However, the 0s just keep coming. If to many appear on screen, you lose. | labelminimizeminimize |
Time Trek | ? | ? | commercial license-proprietary osic2 osic4 | The classic game of "Trek" done in real-time instead of turn-based. | labelminimizeminimize |
Derelict | Aardvark | 1982 | basic license-proprietary sourcecodeavailable | labelminimizeminimize | |
Nuclear Submarine Adventure | Aardvark | 1980 | commercial interactivefiction keyboard license-proprietary wordinput | labelminimizeminimize | |
Backgammon | Aardvark Technical Services | 1979 | backgammon basic cassette commercial keyboard license-proprietary traditional typein | labelminimizeminimize | |
Battlefleet | Aardvark Technical Services | 1978 | basic battleshipgame cassette commercial earth keyboard license-proprietary naturalistic osic4p typein | labelminimizeminimize | |
Breakthru | Aardvark Technical Services | 1979 | basic breakoutlike cassette commercial joystick keyboard license-proprietary lives score typein | labelminimizeminimize | |
Collide | Aardvark Technical Services | 1979 | commercial dodging landvehicle license-proprietary machinecodelang osic1p wheeledvehicle | labelminimizeminimize | |
Escape from Mars | Aardvark Technical Services | ? | 5.25disk basic interactivefiction keyboard license-proprietary sourcecodeavailable wordinput | labelminimizeminimize | |
Killerbot | Aardvark Technical Services | 1979 | cassette commercial difficulty difficulty-aspects dodging grid grid-square harmfultouch humanprotagonist instantdeath joystick keyboard langinsignificant license-proprietary naturalistic osic1p robotmenace robots tilebased typein walking | labelminimizeminimize | |
Labyrinth | Aardvark Technical Services | 1981 | cassette commercial keyboard license-proprietary monsters | labelminimizeminimize | |
Monster Maze | Aardvark Technical Services | 1980 | cassette commercial ghosts keyboard license-proprietary lives machinecodelang monsters osic1p osic2 osic4 pacmanlike score | labelminimizeminimize | |
Seawolfe | Aardvark Technical Services | 1978 | basic cassette commercial fixedshooter keyboard license-proprietary score sourcecodeavailable typein | This was a game programmed in BASIC that came on cassette or printed (to be typed-in). Please note, this code is copyrighted. It is shown here via the original permissions that allowed sharing of the code. If you want to do anything but look at it, you will need further permission from the copyright holder. [spoiler=show source code;close source] 10 PRINT"SEAWOLFE 20 PRINT"COPYRYGHT 1978 BY RODGER OLSEN 30 INPUT"DO YOU WANT INSTRUCTIONS";A$:IFA$="YES"THEN700 40 IFA$<>"NO"THEN30 50 GP=53247:GI=3:LC=64:W=32:K1=5:K2=3:K3=65:K4=33:P=1 60 VB=600:IFPEEK(57088)<129THENVB=540:GOTO90 70 IFVB<>600THEN60 80 P=254:LC=32 90 G1=INT(GP+26*LC+.5*W):T=G1+1:T2=T:MP=GP+21*LC 100 FORX=1TO5:READG(X),ID(X):D(X)=ID(X):NEXT 110 S1=GP+15*LC:S3=GP+11*LC+W:S(1)=S1:S(2)=S1+1:S(3)=S3:S(4)=S3-1 120 INPUT"REGULAR(1) OR MASTER'S (2) GAME";G:POKE530,1:POKE57088,P 130 MN=MP:POKE56900,0:SD=GP+6*LC+8:S5=GP+7*LC+W+6:S(5)=S5:FM=-2 140 FORX=1TO32:PRINT:NEXT:FORX=1TO32:POKEGP+3*LX+X,233 150 POKEGP+29*LC+X,233 160 IFVB=540THENPOKEGP+X*LC,233:POKEGP+32+X*LC,233 170 POKEGP+X+13*LC,191:POKEGP+X+32*LC,233:NEXT 180 POKEGP+14*LC+20,193:POKEGP+14*LC+21,193:POKEGP+13*LC+21,13 190 P=PEEK(57088):IFVB=600THENP=255-P 200 IFP=K1ANDGI<5THENGI=GI+1 210 TURN=TURN+1:IFTURNS>300THEN660 220 IFP=K2ANDGI>1THENGI=GI-1 230 S$=STR$(300-TU) 240 FORX=2TOLEN(S$):POKESD+10+X,ASC(MID$(S$,X,1)) 250 NEXT 260 POKESD+10+X,32 270 POKEG1,G(GI):POKEG1+2,G(GI) 280 IFP=K3ANDT=G1+1THENPOKET,32:MF=2*LC-3+GI:T=T-MF:POKET,16:GOTO300 290 IFP=K3ANDT2=G1+1THENPOKET2,32:M2=2*LC-3+GI:T2=T2-M2:POKET2,16 300 IFP=K4THENPOKE530,0:POKE56900,1:GOTO120 310 IFG=1THENFORX=1TO75:NEXT 320 POKES(1),32:POKES(3),32:POKES(5),32:S(1)=S(1)+1:S(5)=S(5)+FM 330 IFS(1)=S1+WTHENS(1)=S1:D(1)=ID(1):D(2)=ID(2) 340 S(2)=S(1)+1:S(3)=S(3)-1 350 IFS(3)=S3-WTHENS(3)=S3:D(3)=ID(3):D(4)=ID(4) 360 MC=MC+1:IFMC=5THENMC=1:GOSUB510 370 IFS(5)=S5ORS(5)=(S5-W-6)THENFM=-FM:D(5)=ID(5) 380 S(4)=S(3)-1:FORX=1TO5:POKES(X),D(X):NEXT 390 IFT=G1+1THENFORX=1TO50:NEXT:GOTO450 400 P=PEEK(T-LC):IFP<10THENGOSUB550 :GOTO450 410 IFG=1THENP=PEEK(T-LC-1):IFP<10THENGOSUB550 420 IFP=127THENGOSUB550 :GOTO450 430 IFT<GP+3*LCTHENPOKET,32:T=G1+1:POKET,16:GOTO450 440 POKET,32:T=T-MF:POKET,29 450 IFT2=G1+1THENFORX=1TO50:NEXT:GOTO190 460 P=PEEK(T2-LC):IFP<10THENGOSUB560 :GOTO190 470 IFG=1THENP=PEEK(T2-LC-1):IFP<10THENGOSUB560 :GOTO450 480 IFP=127THENGOSUB560 :GOTO190 490 IFT2<GP+3*LCTHENPOKET2,32:T2=G1+1:POKET2,16:GOTO190 500 POKET2,32:T2=T2-M2:POKET2,29:GOTO190 510 POKEMN,32:POKEMN+8,32:POKEMN+16,32:MN=MN+1 520 IFMN=MP+W+8THENMN=MP 530 POKEMN,127:IFSC>10THENPOKEMN+8,127:IFSC>30THENPOKEMN+16,127:RETURN 540 RETURN 550 POKET,32:Q=T-LC-3:T=G1+1:POKET,16:GOTO570 560 POKET2,32:Q=T2-LC-3:T2=G1+1:POKET2,16 570 D=42 580 FORX=1TO5:POKEQ+X,D:NEXT:IFD=42THEND=32:GOTO580 590 IFP=7ORP=8THEND(1)=32:D(2)=32 600 IFP=5ORP=6THEND(3)=32:D(4)=32 610 IFP=4THEND(5)=32:SC=SC+5 620 IFP=127THENRETURN 630 SC=SC+1:POKEG1+1,16:PS=SC:OS=0 640 IFSC>9THENOS=INT(SC/10):PS=(SC-10*OS) 650 POKESD,OS+48:POKESD+1,PS+48:POKESD+2,48:POKESD+3,48:RETURN 660 PRINT"FINAL SCORE "SC*100:A$="DROWNER'":IFSC>9THENA$="AMATEURS" 670 IFSC>15THENA$="MASTERS":IFSC>20THENA$="CAPTAIN'S" 680 IFSC>25THENA$="COMMODORE'S":IFSC>30THENA$="ADMIRALS" 690 PRINT"YOU EARNED YOUR "A$ "STRIPES":SC=0:TU=0:GOTO120 700 PRINT:PRINT:PRINT:PRINT"THE LEFT SHIFT AIMS THE TUBE TO THE LEFT 710 PRINT"THE RIGHT SHIFT AIMS THE TUBE RIGHT 720 PRINT"THE CTRL KEY FIRES A TORPEDOE-YOU CAN FIRE 730 PRINT"UP TOO 2 TORPEDOES AT A TIME 740 PRINT"THE SMALL SHIP IS 500 POINTS":PRINT"ALL OTHER SHIPS ARE 100 750 PRINT"HIT ESC TO END THE GAME EARLY 760 INPUT"READY TO START";A$ 765 PRINT:PRINT:PRINT:GOTO50 770 DATA189,7,201,8,140,6,200,5,190,4 [/spoiler] | labelminimizeminimize |
Slashball | Aardvark Technical Services | 1979 | basic cassette commercial keyboard license-proprietary score typein | labelminimizeminimize | |
Tank for Two | Aardvark Technical Services | 1978 | arenashooter basic cassette commercial earth keyboard langinsignificant license-proprietary naturalistic nplayers sourcecodeavailable tank tanks | This was a game programmed in BASIC that came on cassette. Please note, this code is copyrighted. It is shown here via the original permissions that allowed sharing of the code. If you want to do anything but look at it, you will need further permission from the copyright holder. [spoiler=show source code;close source]10 PRINT:PRINT:PRINT"TANK FOR TWO":PRINT 20 PRINT"COPYRIGHT R. OLSEN 1978 30 T1=3:T2=7:POKE530,1::S(1)=54429:S(2)=54403 40 FORX=1TO8:READTA(X):NEXT:P1=53916:P2=54019 50 FORX=0TO9:READMF(X):NEXT 60 FORX=0TO9:READBD(X):NEXT:L=64 70 C1=53279:C2=55265:P0=128:PT=4:FORX=1TO5:READUP(X):NEXT 80 FORX=1TO7:READAC(X):NEXT 90 VB=600:IFPEEK(57088)<128THENVB=540:GOTO150 100 FORX=0TO9:READMF(X):NEXT:L=32 110 P0=127:PT=251:S(1)=53765:S(2)=53785:FORX=1TO5 120 READUP(X):NEXT 130 FORX=1TO7:READAC(X):NEXT:P1=53766:P2=53592 140 C1=53284:C2=54204 150 INPUT"DO YOU WANT DIRECTION";A$:IFA$="YES"THEN610 160 FORX=C1TOC2:POKEX,32:IFRND(1)>.96THENPOKEX,161 170 NEXT 180 POKE56900,0:POKE530,1:B=161:KB=57088 190 FORX=1TO5:FORY=1TO5:POKEUP(Y)+X,B:NEXTY:NEXTX 200 FORX=1TO5:FORY=1TO7:POKEAC(Y)+L*X,B:NEXTY,X 210 FORX=1TOL:POKEC1+X,B:POKEC2-X,B:NEXT 220 FORX=1TO32:POKEC1+X*L,B:POKEC2-X*L,B:NEXT 230 POKEKB,P0:PK=PEEK(KB):IFVB=600THENPK=255-PK 240 IFPK=128THENT2=T2-1:IFT2=0THENT2=8 250 M1=MF(T1):M3=MF(T2) 260 IFPK=32THENT2=T2+1:IFT2=9THENT2=1 270 IFPK=64ANDF2=0THENB2=P2:F2=1:M4=MF(T2) 280 IFPK=160ANDPEEK(P2+MF(T2))=32THENPOKEP2,32:P2=P2+MF(T2) 290 IFPK=192ANDF2=0THENB2=P2-MF(T2-1):F2=1 300 IFPK=96ANDF2=0THENB2=P2-MF(T2+1):F2=1 310 POKEP2,TA(T2) 320 POKEKB,PT:PK=PEEK(KB):IFVB=600THENPK=255-PK 330 IFPK=8THENT1=T1-1:IFT1=0THENT1=8 340 IFPK=10ANDPEEK(P1+MF(T1))=32THENPOKEP1,32:P1=P1+MF(T1) 350 IFPK=2THENT1=T1+1:IFT1=9THENT1=1 360 IFPK=4ANDF1=0THENF1=1:B1=P1:SM=MF(T2) 370 IFPK=6ANDF1=0THENB1=P1-MF(T1+1):F1=1 380 IFPK=12ANDF1=0THENB1=P1-MF(T1-1):F1=1 390 POKEP1,TA(T1) 400 FORX=1TO3:IFF1=0THEN460 410 IFB1<>P1THENPOKEB1,32 420 P=PEEK(B1+M1):IFP=161THENF1=0:GOTO460 430 B1=B1+M1:POKEB1,BD(T1) 440 IFP=TA(T2)THENF1=0:B1=P1:S1=S1+1:GOTO460 450 IFB1<C1ORB1>C2THENF1=0 460 IFF2=0THEN520 470 IFB2<>P2THENPOKEPB2,32 480 P=PEEK(B2+M3):IFP=161THENF2=0:GOTO520 490 B2=B2+M3:POKEB2,BD(T2) 500 IFP=TA(T1)THENF2=0:B2=P2:S2=S2+1 510 IFB2<C1ORB2>C2THENF2=0 520 IFB2<>P2THENPOKEB2,32 530 IFB1<>P1THENPOKEB1,32 540 NEXTX 550 DS=S2:IFS2>10THENDS=S2-10:POKES(2)-1,49 560 POKES(2),DS+48:IFDS=10THENPOKES(2),48 570 DS=S1:IFS1>10THENDS=S1-10:POKES(1)-1,49 580 POKES(1),DS+48:IFDS=10THENPOKES(1),48 590 IFS1>19ORS2>19THEN810 600 GOTO230 610 PRINT:PRINT:PRINT:PRINT"PLAYER 1 USES KEYS 1,2, AND 3 620 PRINT"PLAYER 2 USES KEYS N,M, AND< 630 PRINT"1,2,N, AND< ARE DIRECTION KEYS 640 PRINT"PRESSING BOTH DIRECTION KEYS MOVES YOU FORWARD 650 PRINT:PRINT"KEYS 2 AND M ARE FIRE CONTROL KEYS 660 PRINT"PRESSING THEM ALONE FIRES STRAIGHT AHEAD 670 PRINT"PRESSING THEM WITH A DIRECTION KEY SHOOTS 680 PRINT"TO THE SIDE 690 PRINT"THE MISSLE IS STEERABLE AFTER IT IS SHOT 700 INPUT"INPUT A NUMBER TO START";X:GOTO160 710 DATA248,249,250,251,252,253,254,255 720 DATA -65,-64,-63,1,65,64,63,-1,-65,-64,-63 730 DATA139,189,132,190,139,189,132,190,139 740 DATA53633,53526,54618,54411,54793 750 DATA53216,53233,53848,53702,54411,54939,54406 760 DATA-33,-32,-31,1,33,32,31,-1,-33,-32 770 DATA53845,53965,53956,53609,53845,53968,54006 780 DATA53641,53359,53415,53782,54005 790 FORX=0TO9:READBD(X):NEXT:L=64 800 RETURN 810 IFS1>19THENFORX=1TO32:PRINT"TANK 1 WINS!":NEXTX 820 IFS2>19THENFORX=1TO32:PRINTTAB(15)"TANK 2 WINS!":NEXTX 830 S1=0:S2=0 840 RESTORE:GOTO30[/spoiler] | labelminimizeminimize |
Ten-Tank Blitz | Aardvark Technical Services | ? | basic cassette commercial earth keyboard langinsignificant license-proprietary naturalistic sourcecodeavailable tank tanks | labelminimizeminimize | |
Trek Adventure | Aardvark Technical Services | ? | 5.25disk basic license-proprietary sourcecodeavailable | labelminimizeminimize | |
Earthquake | Aardvark-80 | 1982 | cassette commercial interactivefiction keyboard license-proprietary naturaldisaster wordinput | labelminimizeminimize | |
Mars | Aardvark-80 | 1982 | basic interactivefiction license-proprietary sourcecodeavailable wordinput | labelminimizeminimize | |
Paranoids Anonymous | author | ? | basic interactivefiction keyboard license-proprietary sourcecodeavailable wordinput | labelminimizeminimize | |
Sneaky Snake | author | ? | 1life commercial langinsignificant license-proprietary score scoreoriented snakegame | This is the classic snake game. The player uses the arrow keys to maneuver the snake around the screen. When the snake collides with itself, game over. The snakes body grows longer and score increases based on a random number that appears in a random place on the screen. Rather than wasting precious memory on storing the locations of the snake's body segments, the developer used an algorithm to locate the last segment of the snake each time it needed to be erased. Originally designed for a single customer for $20.00. | labelminimizesubject |
Artillery 3 | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Baccarat | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Bible Quiz | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Big 6 | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Blackbox | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Bobstones | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Bocce | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Boga II | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Bombrun | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Bridge-It | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Camel | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein uvl-confusable | labelminimizeminimize | |
Chase | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Chuck-A-Luck | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Close Encounters | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Column | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Concentration | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein uvl-confusable | labelminimizeminimize | |
Condot | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Convoy | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Corral | Creative Computing | 1978 | 101basic basic commercial horses keyboard license-proprietary typein western | labelminimizeminimize | |
Countdown | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Cup | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Dealer x 5 | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Deepspace | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Defuse | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Dodgem | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Doors | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Dr. Z | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | labelminimizeminimize | |
Drag | Creative Computing | 1979 | 101basic basic commercial license-proprietary typein | BASIC***Drag is a drag racing game for one or two players. Players can customize their own drag racing car by filling in details about horsepower, rear end ratio, tire width and tire diameter. The race itself unfolds automatically based on the parameters given. The player is given periodic updates about the speed and distance travelled for both cars. The computer always uses the same settings for his car. | labelminimizesubject |