showing 1 - 50 of 120 gameschevron_leftchevron_right

namepublisher(developer) arrow_downwardyeartagsdescription
Intercepter ?? alieninvasion commercial license-proprietary machinecodelang osic1p protect score labelminimizeminimize
Invaders ?? binarycolor keyboard license-proprietary uvl-confusable Not the shooting game. This game could be described as the Snake game with obstacles all over the screen. Except the snake is 1 segment, never grows, there is no score, and the only number that appears is 0. However, the 0s just keep coming. If to many appear on screen, you lose. labelminimizeminimize
Time Trek ?? commercial license-proprietary osic2 osic4 The classic game of "Trek" done in real-time instead of turn-based. labelminimizeminimize
Derelict Aardvark1982 basic license-proprietary sourcecodeavailable labelminimizeminimize
Nuclear Submarine Adventure Aardvark1980 commercial interactivefiction keyboard license-proprietary wordinput labelminimizeminimize
Backgammon Aardvark Technical Services1979 backgammon basic cassette commercial keyboard license-proprietary traditional typein labelminimizeminimize
Battlefleet  Aardvark Technical Services1978 basic battleshipgame cassette commercial earth keyboard license-proprietary naturalistic osic4p typein labelminimizeminimize
Breakthru Aardvark Technical Services1979 basic breakoutlike cassette commercial joystick keyboard license-proprietary lives score typein labelminimizeminimize
Collide Aardvark Technical Services1979 commercial dodging landvehicle license-proprietary machinecodelang osic1p wheeledvehicle labelminimizeminimize
Escape from Mars  Aardvark Technical Services? 5.25disk basic interactivefiction keyboard license-proprietary sourcecodeavailable wordinput labelminimizeminimize
Killerbot Aardvark Technical Services1979 cassette commercial difficulty difficulty-aspects dodging grid grid-square harmfultouch humanprotagonist instantdeath joystick keyboard langinsignificant license-proprietary naturalistic osic1p robotmenace robots tilebased typein walking labelminimizeminimize
Labyrinth Aardvark Technical Services1981 cassette commercial keyboard license-proprietary monsters labelminimizeminimize
Monster Maze Aardvark Technical Services1980 cassette commercial ghosts keyboard license-proprietary lives machinecodelang monsters osic1p osic2 osic4 pacmanlike score labelminimizeminimize
Seawolfe Aardvark Technical Services1978 basic cassette commercial fixedshooter keyboard license-proprietary score sourcecodeavailable typein This was a game programmed in BASIC that came on cassette or printed (to be typed-in). Please note, this code is copyrighted. It is shown here via the original permissions that allowed sharing of the code. If you want to do anything but look at it, you will need further permission from the copyright holder.
[spoiler=show source code;close source] 10 PRINT"SEAWOLFE
20 PRINT"COPYRYGHT 1978 BY RODGER OLSEN
30 INPUT"DO YOU WANT INSTRUCTIONS";A$:IFA$="YES"THEN700
40 IFA$<>"NO"THEN30
50 GP=53247:GI=3:LC=64:W=32:K1=5:K2=3:K3=65:K4=33:P=1
60 VB=600:IFPEEK(57088)<129THENVB=540:GOTO90
70 IFVB<>600THEN60
80 P=254:LC=32
90 G1=INT(GP+26*LC+.5*W):T=G1+1:T2=T:MP=GP+21*LC
100 FORX=1TO5:READG(X),ID(X):D(X)=ID(X):NEXT
110 S1=GP+15*LC:S3=GP+11*LC+W:S(1)=S1:S(2)=S1+1:S(3)=S3:S(4)=S3-1
120 INPUT"REGULAR(1) OR MASTER'S (2) GAME";G:POKE530,1:POKE57088,P
130 MN=MP:POKE56900,0:SD=GP+6*LC+8:S5=GP+7*LC+W+6:S(5)=S5:FM=-2
140 FORX=1TO32:PRINT:NEXT:FORX=1TO32:POKEGP+3*LX+X,233
150 POKEGP+29*LC+X,233
160 IFVB=540THENPOKEGP+X*LC,233:POKEGP+32+X*LC,233
170 POKEGP+X+13*LC,191:POKEGP+X+32*LC,233:NEXT
180 POKEGP+14*LC+20,193:POKEGP+14*LC+21,193:POKEGP+13*LC+21,13
190 P=PEEK(57088):IFVB=600THENP=255-P
200 IFP=K1ANDGI<5THENGI=GI+1
210 TURN=TURN+1:IFTURNS>300THEN660
220 IFP=K2ANDGI>1THENGI=GI-1
230 S$=STR$(300-TU)
240 FORX=2TOLEN(S$):POKESD+10+X,ASC(MID$(S$,X,1))
250 NEXT
260 POKESD+10+X,32
270 POKEG1,G(GI):POKEG1+2,G(GI)
280 IFP=K3ANDT=G1+1THENPOKET,32:MF=2*LC-3+GI:T=T-MF:POKET,16:GOTO300
290 IFP=K3ANDT2=G1+1THENPOKET2,32:M2=2*LC-3+GI:T2=T2-M2:POKET2,16
300 IFP=K4THENPOKE530,0:POKE56900,1:GOTO120
310 IFG=1THENFORX=1TO75:NEXT
320 POKES(1),32:POKES(3),32:POKES(5),32:S(1)=S(1)+1:S(5)=S(5)+FM
330 IFS(1)=S1+WTHENS(1)=S1:D(1)=ID(1):D(2)=ID(2)
340 S(2)=S(1)+1:S(3)=S(3)-1
350 IFS(3)=S3-WTHENS(3)=S3:D(3)=ID(3):D(4)=ID(4)
360 MC=MC+1:IFMC=5THENMC=1:GOSUB510
370 IFS(5)=S5ORS(5)=(S5-W-6)THENFM=-FM:D(5)=ID(5)
380 S(4)=S(3)-1:FORX=1TO5:POKES(X),D(X):NEXT
390 IFT=G1+1THENFORX=1TO50:NEXT:GOTO450
400 P=PEEK(T-LC):IFP<10THENGOSUB550 :GOTO450
410 IFG=1THENP=PEEK(T-LC-1):IFP<10THENGOSUB550
420 IFP=127THENGOSUB550 :GOTO450
430 IFT<GP+3*LCTHENPOKET,32:T=G1+1:POKET,16:GOTO450
440 POKET,32:T=T-MF:POKET,29
450 IFT2=G1+1THENFORX=1TO50:NEXT:GOTO190
460 P=PEEK(T2-LC):IFP<10THENGOSUB560 :GOTO190
470 IFG=1THENP=PEEK(T2-LC-1):IFP<10THENGOSUB560 :GOTO450
480 IFP=127THENGOSUB560 :GOTO190
490 IFT2<GP+3*LCTHENPOKET2,32:T2=G1+1:POKET2,16:GOTO190
500 POKET2,32:T2=T2-M2:POKET2,29:GOTO190
510 POKEMN,32:POKEMN+8,32:POKEMN+16,32:MN=MN+1
520 IFMN=MP+W+8THENMN=MP
530 POKEMN,127:IFSC>10THENPOKEMN+8,127:IFSC>30THENPOKEMN+16,127:RETURN
540 RETURN
550 POKET,32:Q=T-LC-3:T=G1+1:POKET,16:GOTO570
560 POKET2,32:Q=T2-LC-3:T2=G1+1:POKET2,16
570 D=42
580 FORX=1TO5:POKEQ+X,D:NEXT:IFD=42THEND=32:GOTO580
590 IFP=7ORP=8THEND(1)=32:D(2)=32
600 IFP=5ORP=6THEND(3)=32:D(4)=32
610 IFP=4THEND(5)=32:SC=SC+5
620 IFP=127THENRETURN
630 SC=SC+1:POKEG1+1,16:PS=SC:OS=0
640 IFSC>9THENOS=INT(SC/10):PS=(SC-10*OS)
650 POKESD,OS+48:POKESD+1,PS+48:POKESD+2,48:POKESD+3,48:RETURN
660 PRINT"FINAL SCORE "SC*100:A$="DROWNER'":IFSC>9THENA$="AMATEURS"
670 IFSC>15THENA$="MASTERS":IFSC>20THENA$="CAPTAIN'S"
680 IFSC>25THENA$="COMMODORE'S":IFSC>30THENA$="ADMIRALS"
690 PRINT"YOU EARNED YOUR "A$ "STRIPES":SC=0:TU=0:GOTO120
700 PRINT:PRINT:PRINT:PRINT"THE LEFT SHIFT AIMS THE TUBE TO THE LEFT
710 PRINT"THE RIGHT SHIFT AIMS THE TUBE RIGHT
720 PRINT"THE CTRL KEY FIRES A TORPEDOE-YOU CAN FIRE
730 PRINT"UP TOO 2 TORPEDOES AT A TIME
740 PRINT"THE SMALL SHIP IS 500 POINTS":PRINT"ALL OTHER SHIPS ARE 100
750 PRINT"HIT ESC TO END THE GAME EARLY
760 INPUT"READY TO START";A$
765 PRINT:PRINT:PRINT:GOTO50
770 DATA189,7,201,8,140,6,200,5,190,4
[/spoiler]
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Slashball Aardvark Technical Services1979 basic cassette commercial keyboard license-proprietary score typein labelminimizeminimize
Tank for Two Aardvark Technical Services1978 arenashooter basic cassette commercial earth keyboard langinsignificant license-proprietary naturalistic nplayers sourcecodeavailable tank tanks This was a game programmed in BASIC that came on cassette. Please note, this code is copyrighted. It is shown here via the original permissions that allowed sharing of the code. If you want to do anything but look at it, you will need further permission from the copyright holder.
[spoiler=show source code;close source]10 PRINT:PRINT:PRINT"TANK FOR TWO":PRINT
20 PRINT"COPYRIGHT R. OLSEN 1978
30 T1=3:T2=7:POKE530,1::S(1)=54429:S(2)=54403
40 FORX=1TO8:READTA(X):NEXT:P1=53916:P2=54019
50 FORX=0TO9:READMF(X):NEXT
60 FORX=0TO9:READBD(X):NEXT:L=64
70 C1=53279:C2=55265:P0=128:PT=4:FORX=1TO5:READUP(X):NEXT
80 FORX=1TO7:READAC(X):NEXT
90 VB=600:IFPEEK(57088)<128THENVB=540:GOTO150
100 FORX=0TO9:READMF(X):NEXT:L=32
110 P0=127:PT=251:S(1)=53765:S(2)=53785:FORX=1TO5
120 READUP(X):NEXT
130 FORX=1TO7:READAC(X):NEXT:P1=53766:P2=53592
140 C1=53284:C2=54204
150 INPUT"DO YOU WANT DIRECTION";A$:IFA$="YES"THEN610
160 FORX=C1TOC2:POKEX,32:IFRND(1)>.96THENPOKEX,161
170 NEXT
180 POKE56900,0:POKE530,1:B=161:KB=57088
190 FORX=1TO5:FORY=1TO5:POKEUP(Y)+X,B:NEXTY:NEXTX
200 FORX=1TO5:FORY=1TO7:POKEAC(Y)+L*X,B:NEXTY,X
210 FORX=1TOL:POKEC1+X,B:POKEC2-X,B:NEXT
220 FORX=1TO32:POKEC1+X*L,B:POKEC2-X*L,B:NEXT
230 POKEKB,P0:PK=PEEK(KB):IFVB=600THENPK=255-PK
240 IFPK=128THENT2=T2-1:IFT2=0THENT2=8
250 M1=MF(T1):M3=MF(T2)
260 IFPK=32THENT2=T2+1:IFT2=9THENT2=1
270 IFPK=64ANDF2=0THENB2=P2:F2=1:M4=MF(T2)
280 IFPK=160ANDPEEK(P2+MF(T2))=32THENPOKEP2,32:P2=P2+MF(T2)
290 IFPK=192ANDF2=0THENB2=P2-MF(T2-1):F2=1
300 IFPK=96ANDF2=0THENB2=P2-MF(T2+1):F2=1
310 POKEP2,TA(T2)
320 POKEKB,PT:PK=PEEK(KB):IFVB=600THENPK=255-PK
330 IFPK=8THENT1=T1-1:IFT1=0THENT1=8
340 IFPK=10ANDPEEK(P1+MF(T1))=32THENPOKEP1,32:P1=P1+MF(T1)
350 IFPK=2THENT1=T1+1:IFT1=9THENT1=1
360 IFPK=4ANDF1=0THENF1=1:B1=P1:SM=MF(T2)
370 IFPK=6ANDF1=0THENB1=P1-MF(T1+1):F1=1
380 IFPK=12ANDF1=0THENB1=P1-MF(T1-1):F1=1
390 POKEP1,TA(T1)
400 FORX=1TO3:IFF1=0THEN460
410 IFB1<>P1THENPOKEB1,32
420 P=PEEK(B1+M1):IFP=161THENF1=0:GOTO460
430 B1=B1+M1:POKEB1,BD(T1)
440 IFP=TA(T2)THENF1=0:B1=P1:S1=S1+1:GOTO460
450 IFB1<C1ORB1>C2THENF1=0
460 IFF2=0THEN520
470 IFB2<>P2THENPOKEPB2,32
480 P=PEEK(B2+M3):IFP=161THENF2=0:GOTO520
490 B2=B2+M3:POKEB2,BD(T2)
500 IFP=TA(T1)THENF2=0:B2=P2:S2=S2+1
510 IFB2<C1ORB2>C2THENF2=0
520 IFB2<>P2THENPOKEB2,32
530 IFB1<>P1THENPOKEB1,32
540 NEXTX
550 DS=S2:IFS2>10THENDS=S2-10:POKES(2)-1,49
560 POKES(2),DS+48:IFDS=10THENPOKES(2),48
570 DS=S1:IFS1>10THENDS=S1-10:POKES(1)-1,49
580 POKES(1),DS+48:IFDS=10THENPOKES(1),48
590 IFS1>19ORS2>19THEN810
600 GOTO230
610 PRINT:PRINT:PRINT:PRINT"PLAYER 1 USES KEYS 1,2, AND 3
620 PRINT"PLAYER 2 USES KEYS N,M, AND<
630 PRINT"1,2,N, AND< ARE DIRECTION KEYS
640 PRINT"PRESSING BOTH DIRECTION KEYS MOVES YOU FORWARD
650 PRINT:PRINT"KEYS 2 AND M ARE FIRE CONTROL KEYS
660 PRINT"PRESSING THEM ALONE FIRES STRAIGHT AHEAD
670 PRINT"PRESSING THEM WITH A DIRECTION KEY SHOOTS
680 PRINT"TO THE SIDE
690 PRINT"THE MISSLE IS STEERABLE AFTER IT IS SHOT
700 INPUT"INPUT A NUMBER TO START";X:GOTO160
710 DATA248,249,250,251,252,253,254,255
720 DATA -65,-64,-63,1,65,64,63,-1,-65,-64,-63
730 DATA139,189,132,190,139,189,132,190,139
740 DATA53633,53526,54618,54411,54793
750 DATA53216,53233,53848,53702,54411,54939,54406
760 DATA-33,-32,-31,1,33,32,31,-1,-33,-32
770 DATA53845,53965,53956,53609,53845,53968,54006
780 DATA53641,53359,53415,53782,54005
790 FORX=0TO9:READBD(X):NEXT:L=64
800 RETURN
810 IFS1>19THENFORX=1TO32:PRINT"TANK 1 WINS!":NEXTX
820 IFS2>19THENFORX=1TO32:PRINTTAB(15)"TANK 2 WINS!":NEXTX
830 S1=0:S2=0
840 RESTORE:GOTO30[/spoiler]
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Ten-Tank Blitz Aardvark Technical Services? basic cassette commercial earth keyboard langinsignificant license-proprietary naturalistic sourcecodeavailable tank tanks labelminimizeminimize
Trek Adventure  Aardvark Technical Services? 5.25disk basic license-proprietary sourcecodeavailable labelminimizeminimize
Earthquake Aardvark-801982 cassette commercial interactivefiction keyboard license-proprietary naturaldisaster wordinput labelminimizeminimize
Mars  Aardvark-801982 basic interactivefiction license-proprietary sourcecodeavailable wordinput labelminimizeminimize
Paranoids Anonymous author? basic interactivefiction keyboard license-proprietary sourcecodeavailable wordinput labelminimizeminimize
Sneaky Snake author? 1life commercial langinsignificant license-proprietary score scoreoriented snakegame This is the classic snake game. The player uses the arrow keys to maneuver the snake around the screen. When the snake collides with itself, game over. The snakes body grows longer and score increases based on a random number that appears in a random place on the screen.

Rather than wasting precious memory on storing the locations of the snake's body segments, the developer used an algorithm to locate the last segment of the snake each time it needed to be erased.

Originally designed for a single customer for $20.00.
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Artillery 3 Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Baccarat Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Bible Quiz Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Big 6 Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Blackbox Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Bobstones Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Bocce Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Boga II Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Bombrun Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Bridge-It Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Camel Creative Computing1979 101basic basic commercial license-proprietary typein uvl-confusable labelminimizeminimize
Chase Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Chuck-A-Luck Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Close Encounters Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Column Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Concentration Creative Computing1979 101basic basic commercial license-proprietary typein uvl-confusable labelminimizeminimize
Condot Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Convoy Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Corral Creative Computing1978 101basic basic commercial horses keyboard license-proprietary typein western labelminimizeminimize
Countdown Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Cup Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Dealer x 5 Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Deepspace Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Defuse Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Dodgem Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Doors Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Dr. Z Creative Computing1979 101basic basic commercial license-proprietary typein labelminimizeminimize
Drag Creative Computing1979 101basic basic commercial license-proprietary typein BASIC***Drag is a drag racing game for one or two players. Players can customize their own drag racing car by filling in details about horsepower, rear end ratio, tire width and tire diameter. The race itself unfolds automatically based on the parameters given. The player is given periodic updates about the speed and distance travelled for both cars. The computer always uses the same settings for his car. labelminimizesubject
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